It's not ideal, but in combination with 1524072, which allows those properties to be specified on tiles or templates, you can at least avoid having to set up these properties for each instance. In doing this it even takes into account the object rotation and its flipped state (flipping translates to a negative scale in the export). gmx project file and read in all the already set values from the GM project and use them? Just a spontaneous idea.įor now the implemented solution to this is to support two additional custom properties, originX and originY, that you can set up to match the object origin you're using in GameMaker and then Tiled will adjust the exported position of the object accordingly. Regarding the originX and originY parameters. Do all the work with the objects again and hope you don't need to change something in the middle of a level.Go back to the Tiled level file in Tiled which only consists of the Tiles and make the adjustment.Be a bit frustrated that the build in level editor doesn't support selecting and moving whole parts of a level.Find out that some parts of the level need a redesign.Build a level only using the tileset in Tiled. It would be really great to ditch the build in level editor and use Tiled for everything realted to level building. The missing originX and originY parameters for objects is the only reason why I'm not using Tiled for placing objects in Tiled for my current game project.
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